When adding sounds or music within a game, it is often useful to group their management within a single object. In this way, all the sounds pass through the same point and it is easier then to manage any particularities. One result is for example volume management at one point. […]
Unity
This section talks about Unity, a complex software for creating games and real-time rendering. This system combines the C# language with the use of 3D or 2D graphics. Calling all dreamers, builders, and creators! Are you ready to step into a realm where your ideas transform into vibrant realities? Then step into the world of Unity, a powerful game engine that unlocks the door to limitless possibilities. This intuitive platform empowers you to craft stunning 2D and 3D games, interactive experiences, and immersive worlds that push the boundaries of imagination. But Unity is more than just an engine; it’s a thriving community brimming with passionate creators, eager to share their knowledge and support your journey.
Make a checkpoint system in Unity games
Often in level games, in very long levels, it can be useful that the user does not go back to the beginning of the game every time and has to re-face any monster already faced but respawns at the last registered checkpoint, with some of the parts already brought to […]
Prevent UI update on every frame in Unity
Let’s prevent UI update on every frame.When creating a UI within a game, during a level, the first temptation is to put the UI update inside the Update method. This practice is wrong because for most of the time the interface surrounding our game will always be the same and […]
Unity 3D asset correct LOD configuration
This article talks about the power of LOD (level of detail) configuration in 3D graphics. It will also talk how to solve the loading issue on Unity’s asset store. We’ll peel back the layers, revealing how LOD transforms flat meshes into captivating digital worlds, maximizing visual impact while ensuring efficient […]