Let’s prevent UI update on every frame, to improve our Unity game.When creating a UI within a game, during a level, the first temptation is to put the UI update inside the Update method. This practice is wrong because for most of the time the interface surrounding our game will […]
Regular expressions – metacharacters (part 1)
Today’s topic is separated from programming languages but included in. Regular expressions are a very efficient meta-language when it comes to performing validations, replacements or searches where accuracy of intent is crucial. In particular, in this part, we will analyze the syntax of regular expressions metacharacters.Many hate them as they […]
Azure Blob Storage: deep dive into Cloud object storage
Azure Blob Storage is a massively scalable object storage solution provided by Microsoft Azure. It is designed to store and retrieve any amount of unstructured data, such as text, binary data, documents, media files, and more. This article will explore the key features, benefits, and practical use cases of Azure […]
Spring Boot model mapper: a powerful tool for object mapping
Today we will see how to implement a ModelMapper that allows us, for example, to transform an object with many properties into a smaller object with fewer properties. This transformation can be useful when we need leaner objects, perhaps in a list, or when we want to expose only some […]
ES6 Javascript Arrow functions
Arrow functions are a new ES6 Javascript feature to write more readable and shorter code, with the same results. It came with another new feature like the “let/const” renaming from the ES5 “var”. It may seem very similar to the anonymous functions of ES5 but with some small differences. A […]