When adding sounds or music within a game, it is often useful to group their management within a single object. In this way, all the sounds pass through the same point and it is easier then to manage any particularities. One result is for example volume management at one point. […]
Tag: system
Make a checkpoint system in Unity games
Often in level games, in very long levels, it can be useful that the user does not go back to the beginning of the game every time and has to re-face any monster already faced but respawns at the last registered checkpoint, with some of the parts already brought to […]
Angular Translate
Dynamic labels can be generated, translated with the user’s language and/or language administration. All starts with the import of translation modules: Then generate our json with the translations of the labels: In our module we will add imports and a function to load an external file. In a component we […]